29, March 2025

A META-ANALYSIS OF VIRTUAL REALITY IN EDUCATION

Author(s): Dr. Pradeep Kumar. T.

Authors Affiliations:

Guest Faculty, Department of Education,

Bangalore University, Bangalore,  Karnataka, India,

DOIs:10.2015/IJIRMF/202503014     |     Paper ID: IJIRMF202503014


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Virtual reality in education offers immense potential to transform the way we teach and learn, Virtual Reality can help students grasp difficult concepts, engage in real-world simulations, and collaborate in novel ways. Hence, with felt importance the researcher conducted Meta analysis on virtual Reality in education. The objective of this study was to examine the importance of Virtual Reality in contemporary education, identifying the benefits of Virtual Reality in enhancing teaching and learning practices and highlighting the challenges associated with implementing Virtual Reality systems. This study adopts a descriptive research design to explore the significance and benefits of Virtual Reality in education. The approach is qualitative, utilizing content analysis to review existing literature on the topic. Secondary data were sourced from peer-reviewed journal articles, academic publications, and reputable online databases. Studies published between 2022 and 2024 were prioritized to ensure relevance and recency. A content analysis framework was employed to identify recurring themes, insights, and trends in the reviewed literature. The data were categorized into thematic areas such as benefits, challenges, and pedagogical implications. The findings revealed that Virtual Reality significantly enhances student engagement and immersion, with many students reporting increased motivation and interest in the subject matter. This positive impact on student engagement is a promising sign for educators. Comprehensive teacher training is emphasized as a critical factor in the successful integration of VR into the curriculum. Teachers who received extensive training reported higher confidence and competence in using VR, leading to better student outcomes. The use of VR in the classroom is expected to improve student engagement and learning outcomes, and is particularly effective for students with learning disabilities. To effectively utilize VR to increase student engagement, educational policymakers should provide training and technical support to teachers to ensure that they can fully master and integrate VR to increase student engagement and instructional effectiveness.

Virtual Reality, Education, Meta Analysis, Technology, Review.

Dr. Pradeep Kumar. T.(2025); A META-ANALYSIS OF VIRTUAL REALITY IN EDUCATION

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